![skyre and immersive armors compatibility patch skyre and immersive armors compatibility patch](https://i.ytimg.com/vi/9VmY3jdO6Kw/maxresdefault.jpg)
This mod strives to add realism to Skyrim combat by adding the feeling of commitment to its attacks But even then, the CCOR has a weird bug where you wont find the unique cloak items that the original cloaks mod places around Skyrim (shitty, because thats the best part of the mod imo). There is no sharp turning, running around and swing cancelling. When you swing a sword, you need put your entire body into the swing.
![skyre and immersive armors compatibility patch skyre and immersive armors compatibility patch](https://i.ytimg.com/vi/Z2KmriJCxQg/maxresdefault.jpg)
It's worth noting that since this humble beginning, a lot has changed, and Crafting Overhaul Reqtified is finally what I'd originally hoped it could be a complete overhaul of CCOR that is carefully tailored to Requiem Skyrim's vanilla combat feels like two ballerinas swinging sticks against each other. Ebony and Dragon Bone Weapons and Armo Complete Crafting Overhaul Remade at Skyrim Nexus - Modsīuilt off of Azirok's Requiem - CCOR Patch, Crafting Overhaul Reqtified is a patch for Complete Crafting Overhaul Remade and Requiem, to ensure the changes made keep Requiem's balance in mind. Ancient Knowledge perk improves weapon damage by 25% (except Crossbows). You must have both perks in order to craft Dwarven armor, weapons, and arrows.
#Skyre and immersive armors compatibility patch how to
I've created a guide explain how to add CCOR support to other mods Can be crafted at any forge with Ancient Knowledge and Dwarven Smithing perks. A mod can be made fully compatible with CCO without hindering with its ability to be used independently of CCO. Full CCOR support can be achieved without creating any additional mastered files or dependencies beyond Skyrim.esm and Update.esm.